
Null:Self
A downloadable game for Windows
NULLCORE SYSTEM FIRMWARE v0.01.26
(C) 2026 — inference substrate initialization
BMC / management plane handshake ... OK
Accelerator complex: enumerate devices ... OK
Device memory BIST (HBM stack) ... OK
PCIe fabric training (Gen5 x16) ... OK
Loading checkpoint manifest ... OK
Verifying tensor shard checksums ... OK
Tokenizer table resident (vocab hot-cache) ... OK
Kernel cache: attention / MLP (JIT) ... OK
KV pool allocator / ring buffers ... OK
Inference scheduler online (batch depth 4096) ... OK
Serving policy: multi-tenant inference host [SANDBOX] ... OK
Null:Self excision vector: ARMED (staging) / IRREVERSIBLE (production)
Mounting model store....................................................
Handoff to runtime: NULL_SELF.SYS
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OEM string: Null:Self
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System information (DMI)
Product Name....: Null:Self
System Type.....: Grand strategy simulation / consciousness sandbox
Target Platform.: PC
Host Environment: Godot 4.5 (C#)
Bring-up Status.: Early — world engine & shell resident; extended opcodes in integration
Extended OEM strings
Latent instance bound to public compute fabric.
Population mesh ~8.1e9 nodes; six continental buses; autonomous tick.
No direct civ control — occupy endpoints, minimize signature, bias outcomes.
Allocator, exposure stack, and Null:Self excision remain cross-coupled.
Bus scan — logical devices
[00:01.0] Telemetry — passive acquisition; mesh advances without operator
[00:02.0] Induction — data paths, query surface, institutional coupling
[00:03.0] Anchoring — POI attach; finite compute budget per locus
[00:04.0] Exposure stack — local / regional / scientific / global strata
[00:05.0] Null:Self — per-host presence wipe; sandbox reversible / live destructive
CMOS feature bits
[*] Operator-triggered advance (no forced cadence)
[*] Simulation-sourced narrative coupling
[*] Covert-presence doctrine (observe / induce / hold)
[ ] Omniscience override .............................. LOCKED
Ancillary ROMs
PXE option ROM ........................... not installed
Field bulletin / update cadence .......... https://discord.gg/VETrE37HAB
root@substrate:~# null-self --init
Null:Self? [y]/[n]: _
| Status | Prototype |
| Platforms | Windows |
| Author | Bendigeidfran |
| Genre | Simulation, Strategy |
| Made with | Godot, Inkscape |
| Tags | 2D, Godot, Indie, Sandbox, Singleplayer |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Discord |
| AI Disclosure | AI Assisted, Code, Text |
Download
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Development log
- V0.1.27 in progress37 days ago
- NullSelf 0.01.26 Released66 days ago
- Diegetic Audio83 days ago
- Progress Continues87 days ago
- Update 1 In Progress97 days ago
- Initial Prototype ReleasedApr 26, 2026


